FUNDAMENTALS OF COMPUTER GRAPHICS
Fundamentals of Computer Graphics
Engineering Design Process
Morphology of Design
Sequential and Concurrent Engineering
Computer Graphics or Interactive Computer Graphics
2D, 3D Display Control Facilities and Transformations
Fundamentals of Computer Graphics
Product cycle
Design Process
Sequential and Concurrent Engineering
Computer Aided Design
CAD System Architecture
GEOMETRIC MODELING
Geometric Modeling
Techniques In Surface Modelling
Boundary representation method (B-rep) and Constructive Solid Geometry (CSG and C-rep)
Geometric Modeling
Representation of curves
Hermite curve
Bezier curves
VISUAL REALISM
Hidden surface removal (HSR) and its algorithms
Lighting and Different types of lighting
Smooth shading and Types of smooth shading
Visual Realism
Hidden line removal
Hidden surface removal (HSR)
Z - buffer algorithm
Painter�s Algorithm
Warnock algorithm
Hidden Solid Removal: Ray-Tracing algorithm
Shading
ASSEMBLY OF PARTS
Assembly of Parts
Assembly modeling of Parts
Mating condition, Mating feature and interference fit
Production Drawing Limits, Fits and Tolerance
Assembly of parts
Assembly modeling
Geometric Tolerance
CAD STANDARDS
CAD Standards
CAD Standards
Various standards in graphics programming
Graphics Kernel System (GKS)
Standard for exchange images
Open Graphics Library
Features of OpenGL