Computer Aided Design

Engineering world
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FUNDAMENTALS OF COMPUTER GRAPHICS



 Fundamentals of Computer Graphics
 Engineering Design Process
 Morphology of Design
 Sequential and Concurrent Engineering
 Computer Graphics or Interactive Computer Graphics
 2D, 3D Display Control Facilities and Transformations
 Fundamentals of Computer Graphics
 Product cycle
 Design Process
 Sequential and Concurrent Engineering
 Computer Aided Design
 CAD System Architecture

GEOMETRIC MODELING


 Geometric Modeling
 Techniques In Surface Modelling
 Boundary representation method (B-rep) and Constructive Solid Geometry (CSG and C-rep)
 Geometric Modeling
 Representation of curves
 Hermite curve
 Bezier curves

VISUAL REALISM


 Hidden surface removal (HSR) and its algorithms
 Lighting and Different types of lighting
 Smooth shading and Types of smooth shading
 Visual Realism
 Hidden line removal
 Hidden surface removal (HSR)
 Z - buffer algorithm
 Painter�s Algorithm
 Warnock algorithm
 Hidden Solid Removal: Ray-Tracing algorithm
 Shading

ASSEMBLY OF PARTS


 Assembly of Parts
 Assembly modeling of Parts
 Mating condition, Mating feature and interference fit
 Production Drawing Limits, Fits and Tolerance
 Assembly of parts
 Assembly modeling
 Geometric Tolerance

CAD STANDARDS


 CAD Standards
 CAD Standards
 Various standards in graphics programming
 Graphics Kernel System (GKS)
 Standard for exchange images
 Open Graphics Library
 Features of OpenGL

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